I’ve tried and tested—having too many burning items can cause lag, and removing smaller ones can help optimize performance.
Beiträge von wucheng0037_41128
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Well, that doesn't get us anywhere. Of course you can do a lot. But the game still has to be fun. If you remove too many trees, there will be 0 fire spread.
So again: If you see buildings where there is too much detail, or too many lights, fire, ... whatever... just send a screenshot here and we'll take a look at it. Just writing randomly and generally won't get us anywhere

Could you please lower the flashing frequency of the fire truck with flashing lights next to Linzing Station 3, as it consumes a lot of GPU usage? Also, for the vehicle with flashing lights at the airport on the test version of the map, please remove the flashing lights as well, since it also increases GPU usage.
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Could you please lower the flashing frequency of the fire truck with flashing lights next to Linzing Station 3, as it consumes a lot of GPU usage? Also, for the vehicle with flashing lights at the airport on the test version of the map, please remove the flashing lights as well, since it also increases GPU usage.
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Can you go into more detail about which buildings you mean? Do you have screenshots?

No screenshots. The density of trees and some combustible materials can be reduced. Buildings in special terrain can be reduced in number and merged into one or two or three units.
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Some buildings on the map and certain lighting setups still need optimization. For example, some models have flickering lights that can affect performance. Unnecessary models and buildings can be modified or removed.